Nearshore Gaming Staff Augmentation
Tecla places vetted Latin American engineers into US gaming teams, across game development, backend, and live-ops. Under our EOR, with the vetting and management handled.
See the gaming teams that build with us, what they say about us, and how a hire comes together.

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The engineers behind games
The engineers and QA Tecla places in games have shipped and supported live titles, and know what it takes to keep one stable once players are on it.
People who have kept a live game stable are specialized and scarce, and a US studio hire can take months while a launch or a live-ops cycle will not wait.
Tecla brings them on in your time zone and in place within weeks. That is how the gaming companies below built their teams.
From teams that scaled with Tecla
A real gaming team, the people they hired, and what came of it.
Stash
“Their support improved our QA process, reduced bug reports by half, and made our onboarding twice as fast.”
A QA experiment that grew into a six-person team across five functions, with bug reports down 50% and onboarding cut in half.
B2B software company
“Tecla provides access to a much larger talent pool than I would have had on my own.”
A senior engineer hired and onboarded end to end, pre-vetted before reaching the shortlist.
Why it tends to be a smooth fit
In your time zone
Engineers work with your team in real time, standups, reviews, and releases, not async handoffs.
Built for launch
Teams have shipped and supported titles through launch spikes and live-ops. Each engineer is employed under Tecla’s EOR, so payroll and compliance are handled.
Fits fast
A shortlist in as few as 3 days and a full-cycle hire in about 3 weeks, so the roadmap keeps moving.
Low risk to try
Every hire carries a 90-day replacement guarantee, though it is rarely called on. Retention runs 98%, and the engineers who learn your product stay for years.
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Staff augmentation, in-house, or outsourcing
Three ways to add gaming engineering capacity. Here is how they differ, and where staff augmentation fits.
Staff augmentation
- Vetted engineers join your team
- You direct the work and roadmap
- Employed under Tecla’s EOR
- Scale up or down in weeks
- You keep IP and continuity
In-house hiring
- You own recruiting and HR
- Full control, full overhead
- Hiring cycles run months
- Payroll and benefits on you
- Hard to scale down
Outsourcing
- Vendor owns a defined scope
- You track outcomes, not the team
- Less control over the day to day
- Good for a self-contained project
- Team leaves when the project ends
When staff augmentation fits a gaming team: you have the roadmap and the standards, and you need vetted engineers who integrate fast, work your hours, and stay with the product, without the hiring cycle or the overhead of a full-time headcount.
Hire gaming developers and designers
Tecla staffs the modern stack, plus the data, mobile, and design roles gaming runs on.
Roles
How hiring works

Share the role
Tell us the role, stack, and any compliance needs through your dashboard.

Review a shortlist
A shortlist of candidates who have cleared Tecla’s vetting, in as few as 3 days.

Interview
Meet the ones you like. You make the call, we coordinate everything.

They join your team
Employed under Tecla’s EOR, working in your time zone from day one.
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Build your gaming team with Tecla
Tell us what you need and skip the sourcing, screening, and first-round calls. You'll meet a vetted shortlist in as few as 3 days.